///////////////////////////////////
	// Start player = 5
	player_ndx=5; 
	
	player=m_holdem_state[m_ndx].m_player[player_ndx];

	if (player.m_name_known==1) {
		player5name = player.m_name;
		player5.name = &player5name;
	} else {
		player5.name = NULL;
	}

	if (player.m_balance_known==1) {
		player5balance =  player.m_balance;
		player5.balance=&player5balance;
		player5currentBet  =  player.m_currentbet;
		player5.currentBet=&player5currentBet;
	} else {
		player5.balance= NULL;
		player5.currentBet = NULL;
	}

	// cards
	player5pocketCardA.rank=RANK(player.m_cards[5]);
	player5pocketCardA.suit=SUIT(player.m_cards[5]);
	player5pocketCardB.rank=RANK(player.m_cards[1]);
	player5pocketCardB.suit=SUIT(player.m_cards[1]);
	
	player5.pocketCardA=&player5pocketCardA;
	player5.pocketCardB=&player5pocketCardB; 


	// booleans 
	if (player_ndx==dealerchair) {
		player5dealer=true;
	} else {
		player5dealer=false;
	}
	player5.dealer=&player5dealer;

	if ((player_ndx==userchair)&&(ismyturn==7)) {
		player5myTurn=true;
	} else {
		player5myTurn=false;
	}
	player5.myTurn=&player5myTurn;  

	
	// Has this seat
	player5occupied=is_seated(player_ndx);
	player5.occupied=&player5occupied; 

	// Has joined the game
	player5seated=is_active(player_ndx);
	player5.seated=&player5seated;

	// Has been dealt cards
	player5dealtin=is_dealt(player_ndx);
	player5.dealtIn=&player5dealtin; 

	// Still has cards
	player5folded=player5dealtin&&(!is_playing(player_ndx));
	player5.folded=&player5folded;  

	// TODO 
	//	player5.winner=&player5winner;  
	
	player5position= pos_pf(player_ndx);
	player5.position=&player5position;  

	player5id=5;
	player5.id=&player5id;  

	tableimage.players.push_back(&player5);

	// END PLAYER 5
	///////////////////////////////////